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Aseprite LiveVerifiedπŸ›‘ No advisories

io.github.oaktreegames/aseprite-live-mcp
New to MCP? Start here β†’
1β˜… stars
0weekly installs
1 day agolast release

Provenancewhere it came from, and what was verified

βœ“
Verified namespace

Published to the official MCP registry by github.com/oaktreegames, which proved it owns this namespace.

Verified owner: github.com/oaktreegames β†—io.github.oaktreegames/aseprite-live-mcp

πŸ›‘ Permissions & trustwhat this server can touch before you run it

βœ“
Configuration
Reads ASEPRITE_MCP_BACKEND, ASEPRITE_PATH, ASEPRITE_RELAY_URL, ASEPRITE_MCP_NO_UPDATE_CHECK.

About

Live+headless Aseprite MCP: Unity export, art-QA, tilemaps, in-editor dialogs, update-aware

Packages & transports

pypiaseprite-live-mcpv0.2.0 Β· uvx

Metadata

Categorydevops
LicenseMIT
Add to your client
Pick your client, copy, paste into its config. That's the whole setup.
~/.claude/claude_desktop_config.json
{
  "mcpServers": {
    "aseprite_live": {
      "command": "uvx",
      "args": [
        "aseprite-live-mcp"
      ]
    }
  }
}

β–Ά Try itrun it locally

This is a local server, so it runs on your machine, not ours. Paste this to open it in the official MCP Inspector and poke at its tools:

npx @modelcontextprotocol/inspector uvx aseprite-live-mcp